Help with java app please!? I will try to look into this. Not sure if M64p fully fixed ABI 1 either, but it seems better, and LaC's seems better as well. I downloaded someones complete Zelda Ocarina of Time game save on project64, how can i Use this gamesave? useful reference
Loading save states IMMEDIATELY after booting a game will usually result in slow sound. This is called "state saving", the resulting file is a "state save" or "saved state", and will be relatively large compared to a native save file. Darn you, closed source plugins! Self posts should provide scope for wider, interesting discussion.
All rights reserved. The cartridge save types use either non-volatile memory (EEPROM, FlashRAM) or a battery (SRAM) to keep a small amount of writeable memory intact inside the actual game cartridge, when the power I'll need to test TWINE more. You can have different versions of the same emulator share the same save directories to keep this easier, unless that would be a negative for you.
No point in holding back, just to use that stuff ;/ . If that's the case, PJ64 will not have permission to write any permanent save data or configuration changes to the default locations unless it is run as an administrator, or you I was able to boot Turok 2 with 1.7. Project 64 1.6 Save Files Location project64 owner project64 commented Mar 27, 2015 I only use the default plugins/settings I thought I saw the issue this morning and have not been able to reproduce it since LegendOfDragoon
I then remembered I have my rom directory in dropbox, so I figured I could maybe quickly grab the .s64 file on my other computer, in hopes that it would be I believe that also happens on other emulators, iirc. Please try again later.
State save files will not be compatible with other N64 emulators unless they explicitly support the Project64 state save file format (at the time of writing, several do).
Posts: 16,061 Under the System menu when a game is running. Project 64 Eep File I'd say some of the blame goes to the audio plugin, but the emulator core isn't making it easy ;/ . Pressing the load button again will load the state correctly. Expand» Details Details Existing questions More Tell us some more Upload in Progress Upload failed.
I'm guessing the forward slash in the Good Name is causing it not to save. Frank-74 commented Apr 13, 2015 Strange... How To Load A Save State On Project 64 AmbientMalice commented Apr 8, 2015 I was able to boot Turok 2 with 1.7. Project64 Save Files Download Project64TipsandChea 2,677 views 4:22 170 videos Play all むかない安藤プープーテレビ（毎日20時公開） How to install Project 64 and use ROMs - Duration: 3:21.
Users are permitted to post one emulator demonstration video per day as a link post. see here If I change the save directory to a location that doesn't exist, then I am able to pull up my saved game again! (where/how, therefore, is it saving the game?) B) The ticker is that I can program it to do it after a certain time period. IRC /r/Emulation now has an IRC channel! Where Does Project64 Save Games
I need to test more of a variety of games. The quicker your system, the shorter the pause. Users are permitted to post one emulator demonstration video per day as a link post. http://europrolink.com/project-64/project64-not-working.php Loading...
Loading... Project 64 Fla File i've even copied that save onto my desktop pc and into 1964 - still same thing happening. Also, open Task Manager (Ctrl+Alt+Del, or right click the Windows task bar and click "Task Manager") after you've closed PJ64 and ensure that PJ64 has indeed terminated on the Processes tab.
anandjones, Aug 21, 2008 #4 Void Member So it's random whether or not it loads your normal save or your first save? Check our your 1964 save files and make sure you only have one (although it's impossible that 2 files would have the same file name in the same directory, it's interesting Seems like the losing audio issue is somewhat related to the AI_STATUS register and MI_INTR register. Project 64 Manual Very slight popping from time to time.
With a modified 1964 Audio, I could keep loading a save state and it wouldn't break. Makes me not want to use HLE audio anymore ;/ . Remember Me? Get More Info Nintendo 64 Project 64 Emulator Help?
Other plugins work fine with CF=2. Nintendo 64 project 64 roms? I've been using AutoHotKey to emulate the save/load feature. Dinosaur Hunter locks up with a fatal error every now and then with Jabo 1.7.
But it's still important to look into. sir spamalot, Aug 20, 2008 #3 anandjones Active Member Could be a bug, try using the Ocarina of Time ROMs that are better, like 1.1 etc. But with Turok - Dinosaur Hunter (U) (V1.1)/(V1.2), F5 does nothing, doesn't make a save. But this other issue is a clear regression.
This reminds me of an issue with the RSP recompiler and save states. Using Fixed Audio Timing can partially cure the problem (at the cost of crackling) except sometimes loading the save state will simply freeze the emulator instead. I'll try studying AI emulation by reading the source code in various emulators ;/ . But leaving it instead will crash the emulator after a few seconds.
Frank-74 commented Apr 13, 2015 Ok, just tested with Turok Dinosaur Hunter. Working... oddMLan commented Apr 13, 2015 I'm guessing the forward slash in the Good Name is causing it not to save. Is there a particular part of the game where you're guaranteed to lose audio when loading a save state?
Does not help any closed source ones of course LegendOfDragoon commented Apr 9, 2015 I believe the reason Jabo's and Azimer's worked in 1.6 for loading save states is due to If all else fails, putting a 3-5 second delay after rom load before save states can be saved\loaded should prevent that problem. It took a little while to work out the kinks. No lockups at all with Azimer's 0.60 in LLE.
You can also use a standalone IRC client to connect to irc.snoonet.org #emulation. Once Azimer releases his source, I think there will be a good chance that obscure games like Top Gear will eventually have proper audio. Loading... LegendOfDragoon commented Apr 13, 2015 There are still some problems.